Burrowed in the alleys of Hongik-dong, a hushed residential neighborhood in eastern Seoul, is a faded stone-tiled building stamped “Korea Baduk Association,” the governing body for professional Go. The game is an ancient one, with sacred stature in South Korea. But inside the building, rooms once filled with the soft clatter of hands dipping into wooden bowls of stones now echo with mouse clicks. Players hunch over their monitors and replay their matches in an AI program. Others huddle around a Go board and debate the best next move, while coaches report how their choices stack up against the AI’s. Some sit in silence, watching AI programs play against each other. Ten years ago AlphaGo, Google DeepMind’s AI program, stunned the world by defeating the South Korean Go player Lee Sedol. And in the years since, AI has upended the game. It’s overturned centuries-old principles about the best moves and introduced entirely new ones. Players now train to replicate AI’s moves as closely as they can rather than inventing their own, even when the machine’s thinking remains mysterious to them. Today, it is essentially impossible to compete professionally without using AI. Some say the technology has drained the game of its creativity, while others think there is still room for human invention. Meanwhile, AI is democratizing access to training, and more female players are climbing the ranks as a result. For Shin Jin-seo, the top-ranked Go player in the world, AI is an invaluable training partner. Every morning, he sits at his computer and opens a program called KataGo. Nicknamed “Shintelligence” for how closely his moves mimic AI’s, he traces the glowing “blue spot” that represents the program’s suggestion for the best next move, rearranging the stones on the digital grid to try to understand the machine’s thinking. “I constantly think about why AI chose a move,” he says. When training for a match, Shin spends most of his waking hours poring over KataGo. “It’s almost like an ascetic practice,” he says. According to a study in 2022 by the Korean Baduk League, Shin’s moves match AI’s 37.5% of the time, well above the 28.5% average the study found among all players. “My game has changed a lot,” says Shin, “because I have to follow the directions suggested by AI to some extent.” The Korea Baduk Association says it has reached out to Google DeepMind in the hopes of arranging a match between Shin and AlphaGo, to commemorate the 10th anniversary of its victory over Lee. A spokesperson for Google DeepMind said the company could not provide information at this time. But if a new match does happen, Shin, who has trained on more advanced AI programs, is optimistic that he’d win. “AlphaGo still had some flaws then, so I think I could beat it if I target those weaknesses,” he says. AI rewrites the Go playbook Go is an abstract strategy board game invented in China more than 2,500 years ago. Two players take turns placing black and white stones on a 19×19 grid, aiming to conquer territory by surrounding their opponent’s stones. It’s a game of striking mathematical complexity. The number of possible board configurations—roughly 10170—dwarfs the number of atoms in the universe. If chess is a battle, Go is a war. You suffocate your enemy in one corner while fending off an invasion in another. To train AI to play Go, a vast trove of human Go moves are fed into a neural network, a computing system that mimics the web of neurons in the human brain. AlphaGo, which was later christened AlphaGo Lee after its victory over Lee Sedol, was trained on 30 million Go moves and refined by playing millions of games against itself. In 2017, its successor, AlphaGo Zero, picked up Go from scratch. Without studying any human games, it learned by playing against itself, with moves based only on the rules of the game. The blank-slate approach proved more powerful, unconstrained by the limits of human knowledge. After three days of training, it beat AlphaGo Lee 100 games to zero. Google DeepMind retired AlphaGo that same year. But then a wave of open-source models inspired by AlphaGo Zero emerged. Today, KataGo is the program most widely used by professional Go players in South Korea. It’s faster and sharper than AlphaGo. It’s learned to predict not just who will win, but also who owns each point on the board at any given moment. While AlphaGo Zero pieced together its understanding of the board by looking at small sections, KataGo learned to read the whole board, developing better judgment for long-term strategies. Instead of just learning how to win, it learned to maximize its score. The software has reshaped how people play. For hundreds of years, professional Go players have navigated the game’s astronomical complexity by developing heuristics that replaced brute calculation. Elegant opening strategies imposed abstract order on the empty grid. Invading corners early was a bad bargain. Each generation of Go players added new principles to the canon. But “AI has changed everything,” says Park Jeong-sang, a South Korean Go commentator. “Fundamental moves that were once considered common sense aren’t played at all today, and techniques that didn’t exist before have become popular.” The starkest shift has been in opening moves. Go starts on a blank grid, and the first 50 moves were canvases for abstract thinking and creativity, where players etched their personalities and philosophies. Lee Sedol fashioned provocative moves that invited chaos. Ke Jie, a Chinese player who was defeated by AlphaGo Master in 2017, dazzled with agile, imaginative moves. Now, players memorize the same strain of efficient, calculated opening moves suggested by AI. The crux of the game has shifted to the middle moves, where raw calculation matters more than creativity. Training with AI has led to a homogenization of playing styles. Ke Jie has lamented the strain of watching the same opening moves recycled endlessly. “I feel the exact same way as the fans watching. It’s very tiring